But real text on a path in Photoshop CS (nee, Photoshop 8) is holy grail-ish enough for me. Other highlights (PDF document) that are making me drool…
- Full 16 bit editing
- View live histograms
- Layer comps - history snapshots with balls.
- Nested layer sets
- New color replacement tool
- New match color feature - looks useful
- Customizable help menu and shortcuts
And it was good. It was pretty. The plot did not suck. And yes, it was better than any of the attempts at game inspired fiction White Wolf and Co. have come up with to date. Why? They *didn’t* mention any gaming terms. No clans, no disciplines, no nagging feeling that I’m really just reading one of the stories sandwiched into the front of oh, say, the player’s guide to the Camarilla.
Seriously - this is the same reason why I couldn’t stand the clan novels, why K:tE didn’t thrill me in spite of the fact that I really *wanted* to be thrilled, why I have in fact avoided every piece of WoD fiction out there. Because when it comes to the game supplements and the meta plot that runs though them, these boys rock. They take chances, they kill the good guys, they make the survivors suffer, and they load it all up with some *spectacular* artwork. But when they try to ditch the training wheels and tell a straight-up story, they load it down with so many “World of Darkness” words that you can’t get past that fourth flippin’ wall.